![]() Original 2011 review from iOS game enthusiast site, Touch Arcade.Īs developer Johan Bernhardsson-one of two Mojang employees working full-time on Pocket Edition these days-points out, the initial release of the phone and tablet version was labeled an alpha release. “Minecraft: Pocket Edition doesn’t feel like Minecraft,” asserted the With only the Creative mode, plus small worlds, a lack of enemies, no day/night cycle, and no way to actually mine or even craft quite yet, initial reviews pegged the game as too compromised to be worthwhile. Initial reviews were surprisingly middling, with Metacritic reporting a 53 out of 100 average score from critics-much lower than other versions of the game. When Minecraft: Pocket Edition first started, it was a much smaller and less refined experience than the one available today. ![]()
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